Archive for January, 2011

Dredmor Skill Icons

2011/01/28

I’ve just finished the latest round of revisions to the entire pile of spell icons. This is just one task which is part of the massive spell overhaul we’re doing for Dredmor’s beta 0.92 (when I’m not getting distracted drawing the disembodied heads of founding members of Gaslamp Games).

Man, there are a lot of these buggers, but they do get easier (and better) every time I redraw them. Telling you anything about them would ruin the fun*, so I’ve just thrown together a collection of some of my favorite spell and skill icons for your enjoyment:

dungeons of dredmor skill and spell icons

Still have to draw animated effects for most of these. Urrgh.

* whereas “the fun” refers to how much fun I have as people try to guess what the hell some of these skills do.

[Originally written for the Gaslamp Games blog]

Starfarer: Modern Ship Designs

2011/01/27

(This post is written to promote the game Starfarer by Fractal Softworks.)

There’s more to space combat in Starfarer than nearly-obsolete front-line sluggers like the Onslaught. Meet the Astral class capital-ship carrier: a modern, refined platform for supporting squadrons of small fighters and bombers such as the Dagger torpedo-bomber you can see below. Escorting the Astral is a nimble Wolf class frigate.

This Astral carrier has some top-of-the-line point defense systems on its starboard side while the port has some nasty repeating torpedo launchers. Once you get past the escorts and fighter-bomber cover, you’ll have to be sure to choose your approach carefully — and that’s before dealing with the full-coverage shield. Astral-class carriers should not be taken lightly.

What follows is a bit about how I went about designing the modern ship classes of Starfarer along with some concept sketches for the Astral and Wolf.

Read the rest on the Starfarer blog

“Binb is not Bomberman”

2011/01/19

Here’s a trailer for “Binb”, a simple but compelling game by Maxim Karpenko (posted on IndieGames at the end of December) for which I drew some cute animated pixel-art sprites and terrain:

Very bomberman, but it of course isn’t, as it’s given a somewhat different game format and goal, plus special items. And look at those cute little guys!

I’ll be sure to post the link to the playable game when it’s released somewhere.

Dungeons of Dredmor Trailer #4 & Release date announcement

2011/01/19

[Incredibly, this sat in my draft pile for ten days before I noticed that I forgot to post it. Oh well. All the action is going on at the Gaslamp Games blog anyway.]

Alright, I’ve been slaving in the pixel mines on this one for years and now the end is truly in sight. The release date for Dungeons of Dredmor is set for April of 2011!

Here’s a lovely trailer that Nicholas put together:

Be sure to view it in high quality so that you can appreciate our awesome resolution jump. Yes, 800×600 just isn’t good enough for the year 2011.

Also: Gaslamp Games has also finally picked up on using that Twitter thing, so check out our twitter page here.

The last … long time, but the last week in particular, has been exhausting as we’ve just pushed out beta 0.90 which is our first beta build with completely revised game mechanics and increased resolution.
Yeah, this is happening for real.